Prefixes and suffixes Here is a list of all the prefixes and suffixes for Diablo Items. I have included each parameters. If your item does not fit witin these parameters then it is a duped or hacked item. Prefixes Amber: +17% to 18% resist all Angel's: all spells are raised one level Arch-Angel's: all spells are raised two levels Azure: +24% to +25% resist lightning Blessed: +91% to +105% Blue: +10% to +18% resist lightning Bountiful: charges are tripled Bronze: +1% to +5% to hit Brutal: +81% to +90% damage Burgundy: +31% to +40% resist fire Champions: +126% to 150% damage and +51 to +75 to hit Cobalt: +41% to +50% resist lightning Crimson: +21% to +40% resist fire Crystal: +41% to +50% resist magic Deadly: +38% to +45% damage Diamond: +51% to 60% resist magic Dragon's: +51 to +60 mana Drake's: +41 to +50 mana Emerald: +41% to +50% resist all Fine: +20% to +30% armor Garnet: +41% to +50% resist fire Glorious: +71% to +90% armor Godly: +171% to +200% armor Gold: +25% to +27% to hit Heavy: +51% to +65% damage Holy: +151% to +170% armor Hydra's: +81 to +100 mana Iron: +6% to +8% to hit Ivory: +31% to +40% resist magic Jade: +21% to +30% resist all Jagged: +20% to +35% damage King's: +151% to +175% damage and +76% to +100% to hit Knight's: +100% to +105% damage and +31% to +40% to hit Lapis: +31% to +40% resist lightning Lord's: +81% to +95% damage and +21% to +30% to hit Massive: +96% to +110% damage Master's: +105% to +115% damage and +41% to +50% to hit Grand: +41% to +55% armor Mithril: +41% to +60% to hit Merciless: +151% to +175% damage Meteoric: +61% to +80% to hit Obsidian: +35% resist all Pearl: +21% to +30% resist magic Platinum: +31% to +40% to hit Plentiful: charges doubled Red: +15% resist fire Ruby: +51% to +60% resist fire Ruthless: +126% to +150% damage Saintly: +111% to +130% armor Sapphire: +51% to +60% resist lightning Savage: +111% damage Serpent's: +30 to +35 mana Sharp: +20% to +35% damage and +1% to +5% to hit Silver: +16% to +20% to hit Snake's: +21 to +30 mana Soldier's: +66% to +80% damage and +16% to +20% to hit Spider's: +10 to +15 mana Steel: +11% to +15% to hit Strong: +31% to +35% armor Strange: +101% to +150% to hit Sturdy: +20% to +30% armor Topaz: +10% to +15% resist all Valiant: +56% to +70% armor Warrior's: +51% to +65% damage and +11% to +15% to hit Weird: +81% to +100% to hit White: +10% to +20% resist magic Wyrm's: +61 to +80 mana Cursed Prefixes Bent: -45% to -60% damage Brass: -1% to -4% to hit Clumsy: -45% to -65% damage and -1 to -5 to hit Dull: -20% to -40% damage and -4% to -5% to hit Frog's: -1 to -10 mana Hyena's: -11 to -25 mana Rusted: -25% to -50% armor Tin: -6% to -10% to hit Useless: -80% damage Vulnerable: -51% to -100% armor Weak: -30% damage Suffixes Absorption: -3 hit points per enemy hit Accuracy: +13 dex the Ages: Indestructible Balance: faster hit recovery Bashing: damages the target's armor 8 to 24 AC per turn the Bat: adds 3% damage to your mana the Bear: knocks target back a square Blood: adds 5% of damage done to HP Brilliance: +11 to +15 magic Burning: additional fire arrow attack that does 1 to 16 fire damage Carnage: +14 to +16 damage Craftmanship: +52% to +100% durability the Crusaders: 50% of the previous attack's damage is added to the next one Deflection: -4 damage Dexterity: +1 to +6 dex the Eagle: +21 to +30 HP Fire: additional fire arrow attack that does 1 to 6 fire damage Flame: additional fire arrow attack that does 1 to 3 fire damage the Fox: +10 to +15 HP the Giants: +16 to +18 strength Gore: +10 to +12 damage Harmony: fastest hit recovery Haste: faster attack Health: -1 damage per enemy attack the Heavens: +12 to +15 to all stats the Jaguar: +18 to +20 HP the Leech: 3% of damage done to life Life: -4 damage per enemy attack Light: +2 squares light Lightning: additional lightning arrow attack that does 1 to 10 fire damage the Lion: +55 HP Magic: +1 to +5 magic of Maiming: +3 to +5 damage the Mammoth: +61 to +80 HP Many: High Durability (bows) Might: +6 to +10 str the Mind: +6 to +10 magic the Moon: +4 to +7 all stats Quality: +1 to +2 damage Radiance: +4 squares of light Tears: +1 damage per enemy attack the Thief: half damage from traps Thunder: additional lightning arrow attack that does 1 to 20 fire damage the Tiger: +45 to +50 HP the Titan: +21 to +30 str Osmosis: -6 damage per enemy attack Perfection: +21 to +30 dex Piercing: each attack takes 2 to 6 AC from the target Plenty: High durability (for bows) Power: +11 to +15 str Precision: +16 to +20 dex Protection: -2 damage per enemy attack Puncturing: takes 4 to 12 AC away from target per attack Readiness: faster attack Shock: additional lightning arrow attack that does 1 to 6 fire damage Skill: +6 to +10 dex the Sky: +1 to +3 all stats Slaughter: +17 to +20 damage Slaying: +17 to +20 damage Sorcery: +16 to +20 magic Speed: faster attack Stability: faster hit recovery the Stars: +8 to +11 all stats Sturdiness: +26% to +50% durability Strength: +1 to +5 str Spikes: 1 to 10 damage to the attacker every attack Swiftness: swift attack Thorns: 1 to 6 damage to the attacker every attack the Vampire: 6% of damage of every attack added to mana Vigor: +16 to +20 vit Vileness: target does not heal Vitality: +1 to +5 vit the Whale: +81 to +100 HP Wizardy: +21 to +30 magic the Wolf: +30 to +40 HP Zest: +6 to +10 vit the Zodiac: +16 to +20 all stats Cursed Suffixes Atrophy: -1 to -5 dex Brittleness: -26% to -75% durability Corruption: lose all of your mana the Dark: -4 squares of light the Fool: -7 magic Fragility: Durability = 1 the Jackal: -1 to -10 HP the Night: -2 squares light the Pit: -1 to -5 all stats Trouble: -6 to -10 all stats Pain: +4 damage per enemy attack Paralysis: -6 to -10 dex the Vulture: -11 to -25 HP Weakness: -1 to -5 str Back
Prefixes and suffixes
Here is a list of all the prefixes and suffixes for Diablo Items.
I have included each parameters. If your item does not fit witin these parameters then it is a duped or hacked item.
Prefixes
Amber: +17% to 18% resist all Angel's: all spells are raised one level Arch-Angel's: all spells are raised two levels Azure: +24% to +25% resist lightning Blessed: +91% to +105% Blue: +10% to +18% resist lightning Bountiful: charges are tripled Bronze: +1% to +5% to hit Brutal: +81% to +90% damage Burgundy: +31% to +40% resist fire Champions: +126% to 150% damage and +51 to +75 to hit Cobalt: +41% to +50% resist lightning Crimson: +21% to +40% resist fire Crystal: +41% to +50% resist magic Deadly: +38% to +45% damage Diamond: +51% to 60% resist magic Dragon's: +51 to +60 mana Drake's: +41 to +50 mana Emerald: +41% to +50% resist all Fine: +20% to +30% armor Garnet: +41% to +50% resist fire Glorious: +71% to +90% armor Godly: +171% to +200% armor Gold: +25% to +27% to hit Heavy: +51% to +65% damage Holy: +151% to +170% armor Hydra's: +81 to +100 mana Iron: +6% to +8% to hit Ivory: +31% to +40% resist magic Jade: +21% to +30% resist all Jagged: +20% to +35% damage King's: +151% to +175% damage and +76% to +100% to hit Knight's: +100% to +105% damage and +31% to +40% to hit Lapis: +31% to +40% resist lightning Lord's: +81% to +95% damage and +21% to +30% to hit Massive: +96% to +110% damage Master's: +105% to +115% damage and +41% to +50% to hit Grand: +41% to +55% armor Mithril: +41% to +60% to hit Merciless: +151% to +175% damage Meteoric: +61% to +80% to hit Obsidian: +35% resist all Pearl: +21% to +30% resist magic Platinum: +31% to +40% to hit Plentiful: charges doubled Red: +15% resist fire Ruby: +51% to +60% resist fire Ruthless: +126% to +150% damage Saintly: +111% to +130% armor Sapphire: +51% to +60% resist lightning Savage: +111% damage Serpent's: +30 to +35 mana Sharp: +20% to +35% damage and +1% to +5% to hit Silver: +16% to +20% to hit Snake's: +21 to +30 mana Soldier's: +66% to +80% damage and +16% to +20% to hit Spider's: +10 to +15 mana Steel: +11% to +15% to hit Strong: +31% to +35% armor Strange: +101% to +150% to hit Sturdy: +20% to +30% armor Topaz: +10% to +15% resist all Valiant: +56% to +70% armor Warrior's: +51% to +65% damage and +11% to +15% to hit Weird: +81% to +100% to hit White: +10% to +20% resist magic Wyrm's: +61 to +80 mana
Cursed Prefixes
Bent: -45% to -60% damage Brass: -1% to -4% to hit Clumsy: -45% to -65% damage and -1 to -5 to hit Dull: -20% to -40% damage and -4% to -5% to hit Frog's: -1 to -10 mana Hyena's: -11 to -25 mana Rusted: -25% to -50% armor Tin: -6% to -10% to hit Useless: -80% damage Vulnerable: -51% to -100% armor Weak: -30% damage
Suffixes
Absorption: -3 hit points per enemy hit Accuracy: +13 dex the Ages: Indestructible Balance: faster hit recovery Bashing: damages the target's armor 8 to 24 AC per turn the Bat: adds 3% damage to your mana the Bear: knocks target back a square Blood: adds 5% of damage done to HP Brilliance: +11 to +15 magic Burning: additional fire arrow attack that does 1 to 16 fire damage Carnage: +14 to +16 damage Craftmanship: +52% to +100% durability the Crusaders: 50% of the previous attack's damage is added to the next one Deflection: -4 damage Dexterity: +1 to +6 dex the Eagle: +21 to +30 HP Fire: additional fire arrow attack that does 1 to 6 fire damage Flame: additional fire arrow attack that does 1 to 3 fire damage the Fox: +10 to +15 HP the Giants: +16 to +18 strength Gore: +10 to +12 damage Harmony: fastest hit recovery Haste: faster attack Health: -1 damage per enemy attack the Heavens: +12 to +15 to all stats the Jaguar: +18 to +20 HP the Leech: 3% of damage done to life Life: -4 damage per enemy attack Light: +2 squares light Lightning: additional lightning arrow attack that does 1 to 10 fire damage the Lion: +55 HP Magic: +1 to +5 magic of Maiming: +3 to +5 damage the Mammoth: +61 to +80 HP Many: High Durability (bows) Might: +6 to +10 str the Mind: +6 to +10 magic the Moon: +4 to +7 all stats Quality: +1 to +2 damage Radiance: +4 squares of light Tears: +1 damage per enemy attack the Thief: half damage from traps Thunder: additional lightning arrow attack that does 1 to 20 fire damage the Tiger: +45 to +50 HP the Titan: +21 to +30 str Osmosis: -6 damage per enemy attack Perfection: +21 to +30 dex Piercing: each attack takes 2 to 6 AC from the target Plenty: High durability (for bows) Power: +11 to +15 str Precision: +16 to +20 dex Protection: -2 damage per enemy attack Puncturing: takes 4 to 12 AC away from target per attack Readiness: faster attack Shock: additional lightning arrow attack that does 1 to 6 fire damage Skill: +6 to +10 dex the Sky: +1 to +3 all stats Slaughter: +17 to +20 damage Slaying: +17 to +20 damage Sorcery: +16 to +20 magic Speed: faster attack Stability: faster hit recovery the Stars: +8 to +11 all stats Sturdiness: +26% to +50% durability Strength: +1 to +5 str Spikes: 1 to 10 damage to the attacker every attack Swiftness: swift attack Thorns: 1 to 6 damage to the attacker every attack the Vampire: 6% of damage of every attack added to mana Vigor: +16 to +20 vit Vileness: target does not heal Vitality: +1 to +5 vit the Whale: +81 to +100 HP Wizardy: +21 to +30 magic the Wolf: +30 to +40 HP Zest: +6 to +10 vit the Zodiac: +16 to +20 all stats
Cursed Suffixes
Atrophy: -1 to -5 dex Brittleness: -26% to -75% durability Corruption: lose all of your mana the Dark: -4 squares of light the Fool: -7 magic Fragility: Durability = 1 the Jackal: -1 to -10 HP the Night: -2 squares light the Pit: -1 to -5 all stats Trouble: -6 to -10 all stats Pain: +4 damage per enemy attack Paralysis: -6 to -10 dex the Vulture: -11 to -25 HP Weakness: -1 to -5 str
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