Player Stats and Strats
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here are the player classes and stat on each
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Miscellaneous Player Stats
Gold
This is used to buy items from the various
town merchants. An average high level character can
get 200K on the higher difficulties with between a half hour and
an hour's worth
of work. Not to mention the fact that cheats that allow people to
create
unlimited amounts of gold have also brought it's value down.
Armor Class
Armor Class, (a.k.a. AC) is a measure of
how much protection you have from
being hit by an attack. This
protection comes from better Armor, high DEX,
and magic. The higher your AC, the harder it is for people and
creatures to hit
you. AC can be raised by using magic items that increase DEX,
better Armor, better Shields, and of course wearing a Helm. AC
does not seem to have an
effect on magical attacks like fire, lightning, and spells. Also,
arrow seem to be
able to penetrate armor better than regular weapons.
To Hit Percentage
This is your ability to hit an opponent
with no armor at all. Basically the way this works is your
opponents AC is subtracted from your To Hit Percentage and that
is how likely you are to hit them. (For Example, Your To Hit
Percentage is 123%, your opponent has an AC of 75. This means
your chance to hit that opponent is 48%. If your opponent had an
AC of 0 then you would have had a 123% chance to hit them). This
can be raised through using various magical items and increasing
your DEX.
Damage
This is the minimum and maximum amount of
damage you will do if you actually hit your target. This can be
raised through using magical items and by raising you
STR.
Resist Magic, Lightning, and Fire
These 3 values max out at 75%. They are a
measure of how much resistance
you have to each type of attack. These values can only be raised
through the
use of magic items. They really become important once you start
to enter the
caves and hell as that is when you start seeing monsters that can
cast spells and spell-like effects at you
Warrior
Warrior's Maximum Abilities:
Strength 250
Magic 50
Dexterity 60
Vitality 100
Life 316
Mana 98
Skill: Repair Weapons (Weapon loses durability)
Rogue
Rogue's Maximum Abilities:
Strength 55
Magic 70
Dexterity 250
Vitality 80
Life 201
Mana 173
Skill: Detect/Disarm Traps
Sorcerer
Sorcerers' Maximum Abilities:
Strength 45
Magic 250
Dexterity 85
Vitality 80
Life 138
Mana 596
Skill: Recharge Staves (Staff loses up to half the charges)
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Player Strategies
I will be adding Player Strategies soon the best strategy you could use though is to play password protected games and only play with people you know and trust. This way you dont lose your ear or items.
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