Player Stats and Strats

here are the player classes and stat on each

Miscellaneous Player Stats

Gold
This is used to buy items from the various town merchants. An average high level character can
get 200K on the higher difficulties with between a half hour and an hour's worth
of work. Not to mention the fact that cheats that allow people to create
unlimited amounts of gold have also brought it's value down.


Armor Class

Armor Class, (a.k.a. AC) is a measure of how much protection you have from

being hit by an attack. This protection comes from better Armor, high DEX,
and magic. The higher your AC, the harder it is for people and creatures to hit
you. AC can be raised by using magic items that increase DEX, better Armor, better Shields, and of course wearing a Helm. AC does not seem to have an
effect on magical attacks like fire, lightning, and spells. Also, arrow seem to be
able to penetrate armor better than regular weapons.


To Hit Percentage

This is your ability to hit an opponent with no armor at all. Basically the way this works is your opponents AC is subtracted from your To Hit Percentage and that is how likely you are to hit them. (For Example, Your To Hit Percentage is 123%, your opponent has an AC of 75. This means your chance to hit that opponent is 48%. If your opponent had an AC of 0 then you would have had a 123% chance to hit them). This can be raised through using various magical items and increasing your DEX.

Damage

This is the minimum and maximum amount of damage you will do if you actually hit your target. This can be raised through using magical items and by raising you
STR.


Resist Magic, Lightning, and Fire

These 3 values max out at 75%. They are a measure of how much resistance
you have to each type of attack. These values can only be raised through the
use of magic items. They really become important once you start to enter the
caves and hell as that is when you start seeing monsters that can cast spells and spell-like effects at you

Warrior

Warrior's Maximum Abilities:
Strength 250
Magic 50
Dexterity 60
Vitality 100
Life 316
Mana 98
Skill: Repair Weapons (Weapon loses durability)

Rogue

Rogue's Maximum Abilities:

Strength 55
Magic 70
Dexterity 250
Vitality 80
Life 201
Mana 173
Skill: Detect/Disarm Traps

Sorcerer

Sorcerers' Maximum Abilities:

Strength 45
Magic 250
Dexterity 85
Vitality 80
Life 138
Mana 596
Skill: Recharge Staves (Staff loses up to half the charges)


Player Strategies

I will be adding Player Strategies soon the best strategy you could use though is to play password protected games and only play with people you know and trust. This way you dont lose your ear or items.


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